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Make: Arduino Bots and Gadgets US$34.99

9781449389710
Make: Arduino Bots and Gadgets

Six Embedded Projects with Open Source Hardware and Software

Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell-phone applications? It's a snap with this book and the Arduino open-source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.

Gain the know-how and experience to invent your own cool gadgets.

With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere — inside cars, children's toys, mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.

  • Experiment with Arduino, the popular microcontroller board
  • Build robots and electronic projects with easy-to-follow instructions
  • Turn your ideas into working physical prototypes
  • Use Android phones as remote controls in your projects
  • Work with an uncomplicated programming language created for artists, designers, and hobbyists
  • Get everyone involved, with projects that even beginners can build

Table of Contents

Chapter 1 — Introduction
    1.1: Building Philosophy
    1.2: Reusing Parts
    1.3: Buying Components
    1.4: Useful Tools
    1.5: Electronic Circuit Theory Review

Chapter 2 — Arduino: The Brains of an Embedded System
    2.1: Why Arduino?
    2.2: Starting with Arduino
    2.3: Hello World with Arduino
    2.4: Structure of "Hello World"
    2.5: Arduino Uno
    2.6: Arduino Nano

Chapter 3 — Stalker Guard
    3.1: What You'll Learn
    3.2: Tools and Parts
    3.3: Solderless Breadboard
    3.4: Jumper Wire
    3.5: Ping Ultrasonic Sensor
    3.6: Vibration Motor
    3.7: Combining Components to Make the Stalker Guard
    3.8: Making the Motor Vibrate
    3.9: Providing Power from a Battery
    3.10: What's Next?
    3.11: Making an Enclosure

Chapter 4 — Insect Robot
    4.1: What You'll Learn
    4.2: Tools and Parts
    4.3: Servo Motors
    4.4: Constructing the Frame
    4.5: Programming the Walk
    4.6: Avoiding Obstacles Using Ultrasound
    4.7: What's Next?

Chapter 5 — Interactive Painting
    5.1: What You'll Learn
    5.2: Tools and Parts
    5.3: Resistors
    5.4: LEDs
    5.5: Detecting Motion Using Ultrasonic Sensors
    5.6: Moving Images
    5.7: Installing Python
    5.8: Hello World in Python
    5.9: Communicating over the Serial Port
    5.10: Displaying a Picture
    5.11: Scaling an Image to Full Screen
    5.12: Changing Images with Button Control
    5.13: Gesture-Controlled Painting in Full Screen
    5.14: Animating the Sliding Image
    5.15: Connecting Arduino with Processing
    5.16: Processing Code for the Painting
    5.17: The Finished Painting
    5.18: Creating an Enclosure
    5.19: Building a Frame

Chapter 6 — Boxing Clock
    6.1: What You'll Learn
    6.2: Tools and Parts
    6.3: Android Software Installation
    6.4: Creating a Boxing Clock in Android
    6.5: What's Next?

Chapter 7 — Remote for a Smart Home
    7.1: What You'll Learn
    7.2: Tools and Parts
    7.3: The Relay: A Controllable Switch
    7.4: Hacking the Remote Control
    7.5: Controlling the Arduino from the Computer
    7.6: Creating a Graphical User Interface
    7.7: The Finished Remote Control Interface
    7.8: Creating an Enclosure

Chapter 8 — Soccer Robot
    8.1: What You Will Learn
    8.2: Tools and Parts
    8.3: Continuous Rotation Servos
    8.4: Modding a Standard Servo into a Continuous Rotation Servo
    8.5: Connecting the Arduino to the Bluetooth Mate
    8.6: Testing the Bluetooth Connection
    8.7: Building a Frame for the Robot
    8.8: Programming the Movements
    8.9: Controlling Movement from a Computer
    8.10: Steering with an Android Cell Phone
    8.11: The Accelerometer
    8.12: An Easier Approach to Bluetooth
    8.13: Controlling the Robot with Cell Phone Motion
    8.14: Completing the Soccer Robot
    8.15: What's Next?

Appendix — tBlue Library for Android
Colophon

About the Authors

Tero Karvinen teaches Linux and embedded systems in Haaga-Helia University of Applied Sciences, where his work has also included curriculum development and research in wireless networking. He previously worked as a CEO of a small advertisement agency. Tero's education includes a Masters of Science in Economics.

Kimmo Karvinen works as a CTO in hardware manufacturer that specializes in integrated AV and security systems. Before that he worked as a marketing communications project leader and as a creative director and partner in advertisement agency. Kimmo's education includes a Masters of Art.

Paperback; 296 pages


This product was added to our catalog on Tuesday 05 August, 2014.

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