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The Art of Designing Embedded Systems, 2nd Edition US$69.95

ELV9780750686440
The Art of Designing Embedded Systems, 2nd Edition

The Art of Designing Embedded Systems, 2nd Edition Description

By Jack Ganssle

  • 312 pages 63 ills
  • Trim size 7 1/2 X 9 1/4 in
  • Copyright 2008

Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities.

Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management.

CONTENTS:
Chapter 1 - Introduction
Chapter 2 – The Project
Chapter 3 – The Code
Chapter 4 – Real Time
Chapter 5 – The Real World
Chapter 6 – Disciplined Development
Appendix A – A Firmware Standard
Appendix B - A Simple Drawing System
Appendix C – A Boss’s Guide to Process

Key Features

  • Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com
  • Keep schedules in check as projects and codes grow by taking time to understand the project beforehand
  • Understand how cost/benefit coexists with design and development

Readership

Embedded Systems Designers, Engineers, Managers

Contents

Chapter 1 - Introduction

Chapter 2 – The Project

2.1 Partitioning Conclusion
2.2 - Scheduling References

Chapter 3 – The Code

3.1 – Firmware Standards
3.2 – Code Inspections
3.3 - Design by Contracttm Conclusion References
3.4 – Other Ways to Insure Quality Code
3.5 Encapsulation

Chapter 4 – Real Time

4.1 - Real Time Means Right Now!
4.2 - Reentrancy
4.3 - eXtreme Instrumenting
4.4 - Floating Point Approximations

Chapter 5 – The Real World

5.1 - Electromagnetics for Firmware People
5.2 - Debouncing Firmware Implications

Chapter 6 – Disciplined Development

6.1 - Disciplined Development Summary
6.2 – The Postmortem
Appendix A – A Firmware Standard
    Scope
    Projects
    Modules
    Variables
    Functions
    Interrupt Service Routines
    Comments
    Coding Conventions
Appendix B - A Simple Drawing System
    Scope
    Drawings and Drawing Storage
    Master Drawing Book
    Configuration Drawings
    Bills of Materials
    ROMs and PALs
    ROM and PAL File Names
    Engineering Change Orders (ECOs) Responsibilities
Appendix C – A Boss’s Guide to Process Improvement
    Version Control
    Firmware Standards
    Code Inspections
    Chuck Bad Code Tools, Peopleware, Other Tidbits

Author Information

By Jack Ganssle, Founder and Principal Consultant, The Ganssle Group, Baltimore,MD, USA; Technical editor and columnist for Embedded Systems Programming magazine


This product was added to our catalog on Friday 26 December, 2008.

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