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Beginning J2ME: From Novice to Professional, 3d ed. US$44.99

Beginning J2ME: From Novice to Professional, 3d ed.

J2ME is a platform for wireless and mobile Java application development. Beginning J2ME: From Novice to Professional, third edition, makes this accessible to the first time wireless Java developer as well as useful to the experienced wireless Java developer. This book covers such topics as sound HTTPS support, user interface API enhancements, a game API, sound/music API, 3D graphics, Bluetooth, and much more. It is a joy to read and contains many practical hands-on exercises and easily-used code examples.

480 pages, softcover


  • 1. Introduction
  • 2. Building MIDlets
  • 3. All About MIDlets
  • 4. Almost the Same Old Stuff
  • 5. Creating a User Interface
  • 6. Lists and Forms
  • 7. Custom Items
  • 8. Persistent Storage, FileConnection and PIM
  • 9. Connecting to the World
  • 10. SMS/MMS
  • 11. Bluetooth and OBEX
  • 12. Programming a Custom User Interface
  • 13. The Game API
  • 14. 3D Graphics
  • 15. Sound and Music with MMAPI
  • 16. Performance Tuning
  • 17. Protecting Network Data
  • Appendix. MIDP API Reference

About the Authors

Sing Li was bitten by the computer bug in 1978 and has grown up with the microprocessor revolution. His first PC was a $99 do-it-yourself computer with 256 bytes of memory and a 1-bit LED display. For more than two decades, Sing has been a developer, author, consultant, speaker, instructor, and entrepreneur. His wide-ranging experience spans distributed architectures, web application/service systems, computer telephony integration, and embedded systems. Sing has been working with (and writing about) Java, Jini, and JXTA since their very first alpha releases, and is an evangelist of P2P technology and a participant in the JXTA community.

Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, second edition; Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots; Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can find him at www.jonathanknudsen.com

This product was added to our catalog on Monday 19 December, 2005.


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